Old 31-08-2006 , 12:57 PM   #1 (permalink)
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Call of Duty 3 Interview

Activision and Infinity Ward called the majority of next-gengamers to duty with an amazing product that is still considered by many as the best Xbox 360 game to date. Call of Duty 2 is a glorious homage to WWII and Infinity Ward proved itself on the field of battle. But it's Treyarch's (Call of Duty 2: Big Red One) turn, and they're already deep into production on Call of Duty 3. In fact, the game development juggernaut is field-stripping and polishing Call of Duty 3 as we speak.

We were lucky enough to grab a momentÃÃ*’Ãâ€*†™Ãƒâ€Â*ââ‚ ¬â„¢ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¢ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¡ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¬ÃÃ*’Ãâ€* ¢â‚¬â„¢ÃƒÆ’‚ƚ¢ÃÃ*’ ¢ÃƒÆ’¢â€Å ¡Ãƒâ€šÃ‚¬Ãƒâ€¦à ‚¾ÃÃ*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢s time with ActivisionÃÃ*’Ãâ€*â⠬™Ãƒâ€Â*ââ⠚¬â„¢ÃƒÃ*’à ¢Ã¢â€šÂ¬Ã…¡Ãƒâ€ŠÃ‚¢ÃÃ*’Ãâ *’Âà ‚¢ÃÃ*’ ‚¢ÃƒÂ¢Ã¢â‚¬ …¡Ã‚¬Ã†¦Ãƒâ€šÃ‚¡ÃƒÃ*’à¢Ã¢â€šÂ¬Ã…¡Ãƒâ€š ¬ÃÃ*’Ãâ *’Âà €šÃ‚¢ÃƒÃ*’Âà ‚¢ÃƒÂ¢Ã¢â‚¬à …¡Ã‚¬Ã†Â¾ÃÃ*’à€šÃ‚ ƒâ€šÃ‚¢s Sam Nouriani; a producer on Call of Duty 3. Sam not only answered our questions about Call of Duty 3ÃÃ*’Ãâ€*â€℠¢ÃƒÆ’â€Â*†¢â€žÂ¢ÃƒÆ’Ã*’ââ⠀šÂ¬Ã…¡Ãƒâ€šÃ⠚¢ÃÃ*’Ãâ€*â ‚¬â„¢ÃƒÆ’‚Âà ‚¢ÃƒÃ*’¢ ƒÆ’¢â€š ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¬ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¾ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¢s graphical enhancements, the hand-to-hand battle system, and multiplayer enhancements, but he also gave us a history lesson to boot.


LetÃÃ*’Ãâ€*â€⠢Ãâ€Â*â₠™ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¢ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¡ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¬ÃÃ*’Ãâ€*â €™Ãƒâ€šÃ‚ ‚¢ÃƒÃ*’¢ â‚ Ã⠀šÃ‚¾ÃƒÃ*’ââ⠀šÂ¬Ã…¡Ãƒâ€šÃ⠚¢s get right into the field of fireÃÃ*’Ãâ€*â€⠄¢ÃƒÆ’â€Â*â₠¬Ã¢â€žÂ¢ÃƒÆ’Ã*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢ÃƒÃ*’Ãâ€*à ¢â‚¬â„¢ÃƒÆ’‚Æ¢ÃÃ*’ ¢ÃƒÆ’¢â€Š¡Ãƒâ€šÃ‚¬Ãƒâ€¦Ã ‚¡ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¬ÃƒÃ*’Ãâ€*à €™ÃƒÂ¢Ã¢â₠¬Å¡Ã‚¬Ã…¡ÃÃ* €™ÃƒÂ¢Ã¢â€šÂ¬Ã…¡Ãƒà ¢â‚¬Å¡Ãƒâ€šÃ‚¦


You have revealed that Call of Duty 3 will revolve around the Normandy Breakout. We would like to know if you plan to take games throughout the entire ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œOperation OverlordÃÃ*’Ãâ€*â₠¬â„¢ÃƒÆ’â€Â*â↚¬â„¢ÃƒÃ*’à€šÃ‚ ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠀šÃ‚¢ÃƒÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ¡ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¬ÃƒÃ*’Æ*’âââ ‚¬Å¡Ã‚¬Ã…¡Ãà *â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â, from Operation Detroit, Chicago and Tonga, passing through Operation Neptune (D-Day), to the 30 June 1944 and into Operation Cobra and beyond.

Sam Nouriani: The Allied Invasion of France offers so many amazing stories and battles, that it would be impossible to fit them all into one title. For Call of Duty 3, we focused on what happened after the beach landings, from the beginnings of Operation Cobra, to the closing of the Falaise Gap and the eventual Liberation of Paris. One of the compelling reasons for us to focus on the Normandy Breakout campaign was to show how different countries came together to fight as one against a common foe. It was truly a multinational effort and in Call of Duty 3 the player assumes the role of ordinary soldiers from each of the four countries that fought in the actual campaign: American infantry, British SAS, Canadian mechanized infantry and Polish armor. The game starts in the weeks following D-Day commencing with the taking of St. Lo. This was a key area that was supposed to be taken on D-Day June 6, 1944, but it took 44 days of constant bombing and artillery attacks to finally gain a foothold and take the city. Call of Duty 3 culminates with the closure of the Falaise Gap, trapping over 100,000 of GermanyÃÃ*’Ãâ€*â₠™Ãƒâ€Â*â↬™ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠚¢ÃÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ƒâ€šÃ‚¡ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¬ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¾ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¢s elite forces. It was important for us to tell the story of the campaign in a way that allows the player to understand how the events unfolded and how each nation contributed towards the AlliesÃÃ*’Ãâ€*†™Ãƒâ€Â*ââ‚ ¬â„¢ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¢ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¡ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¬ÃÃ*’Ãâ€* ¢â‚¬â„¢ÃƒÆ’‚ƚ¢ÃÃ*’ ¢ÃƒÆ’¢â€Å ¡Ãƒâ€šÃ‚¬Ãƒâ€¦à ‚¾ÃÃ*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢ victory. We tie every battle together with in-game sequences that replace loading screens and provide a seamless cinematic experience that keeps you immersed in the action.



This is the ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œright endÃÃ*’Ãâ€*â€⠢Ãâ€Â*â₠™ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¢ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¡ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¬ÃÃ*’Ãâ€*â €™ÃƒÂ¢Ã¢â₠šÂ¬Ã…¡ÃÃ*â €™ÃƒÂ¢Ã¢â€šÂ¬Ã…¡Ãƒà €šÃ‚ of the sniper rifle.

We are sure the introduction of Canadian and Polish forces will be for more than aesthetical purposes. What would gameplay be like now that there are four forces in the game?

Sam Nouriani: Having four forces allows us to have quite a variety of gameplay. The Polish army is represented by their armored division so youÃÃ*’Ãâ€*â€⠢Ãâ€Â*â₠™ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¢ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¡ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¬ÃÃ*’Ãâ€*â €™Ãƒâ€šÃ‚ ‚¢ÃƒÃ*’¢ â‚ Ã⠀šÃ‚¾ÃƒÃ*’ââ⠀šÂ¬Ã…¡Ãƒâ€šÃ⠚¢re commanding a tank and taking on the might of GermanyÃÃ*’Ãâ€*â₠™Ãƒâ€Â*â↬™ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠚¢ÃÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ƒâ€šÃ‚¡ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¬ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¾ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¢s Panzer Divisions in some heated combat. For the British youÃÃ*’Ãâ€*â€⠢Ãâ€Â*â₠™ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¢ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¡ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¬ÃÃ*’Ãâ€*â €™Ãƒâ€šÃ‚ ‚¢ÃƒÃ*’¢ â‚ Ã⠀šÃ‚¾ÃƒÃ*’ââ⠀šÂ¬Ã…¡Ãƒâ€šÃ⠚¢re playing as the SAS, so youÃÃ*’Ãâ€*â€⠢Ãâ€Â*â₠™ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¢ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¡ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¬ÃÃ*’Ãâ€*â €™Ãƒâ€šÃ‚ ‚¢ÃƒÃ*’¢ â‚ Ã⠀šÃ‚¾ÃƒÃ*’ââ⠀šÂ¬Ã…¡Ãƒâ€šÃ⠚¢ll be carrying out sabotage and diversionary missions within your squads behind enemy lines. The Americans drive forward with heavy infantry, while the Canadians press on with their mechanized infantry using unique vehicles such as the kangaroo, which is new to the franchise. In addition, each nation has its own distinct weaponry. And many of the missionsÃÃ*’Ãâ€*â₠¬â„¢ÃƒÆ’â€Â*â↚¬â„¢ÃƒÃ*’à€šÃ‚ ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠀šÃ‚¢ÃƒÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ¡ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¬ÃƒÃ*’Æ*’ÂÃ⠚¢ÃÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ƒâ€šÃ‚¾ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¢ objectives are expansive, so youÃÃ*’Ãâ€*â€⠢Ãâ€Â*â₠™ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¢ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¡ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¬ÃÃ*’Ãâ€*â €™Ãƒâ€šÃ‚ ‚¢ÃƒÃ*’¢ â‚ Ã⠀šÃ‚¾ÃƒÃ*’ââ⠀šÂ¬Ã…¡Ãƒâ€šÃ⠚¢ll row across rivers in boats under fire, storm ancient castles that were vital to success, fight through fuel depots and battle through rubble-strewn streets in pretty heavy combat as some examples.

Can you give us an example of the new branching mission path, and how this new system will reward gamersÃÃ*’Ãâ€*†™Ãƒâ€Â*ââ‚ ¬â„¢ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¢ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¡ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¬ÃÃ*’Ãâ€* ¢â‚¬â„¢ÃƒÆ’‚ƚ¢ÃÃ*’ ¢ÃƒÆ’¢â€Å ¡Ãƒâ€šÃ‚¬Ãƒâ€¦à ‚¾ÃÃ*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢ creativity?

Sam Nouriani: With player-choice routes, gamers have the freedom to take on challenges however they want. For example, if your objectives are to take out a mortar crew at the end of the road, you can choose whether you want to drop into the trenches in the west and battle through close-quarter combat flanking the mortar crew, or perhaps take the route in a building to the east and provide tactical cover fire using a sniper rifle, or you can take your chances and go straight up the middle using brut force with heavy firepower. The choice is all yours and each route has its own challenges. This allows for more varied gameplay and additional replayability.

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Old 09-09-2006 , 05:11 PM   #2 (permalink)
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Call of Duty 3 Interview

Yeah nice read m8 if its anything to go by on COD2 it should be fuckin good cant wait to get that little bastard as well
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Old 10-09-2006 , 09:23 AM   #3 (permalink)
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yeah same here recon :)
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Old 10-09-2006 , 11:03 AM   #4 (permalink)
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Kam the graphics look the tits i really cant wait for this one be funny as fuck if a few of us purchase it and have a mass brawl on the cunty
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Old 10-09-2006 , 01:04 PM   #5 (permalink)
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oh yeah i think it will be the bees knees m8

just didnt think they were making it for the pc m8
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Old 10-09-2006 , 05:42 PM   #6 (permalink)
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Call of Duty 3 Interview

Well it would be cardinal if they dident M8 its the pc which got it to where it is today
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Old 10-09-2006 , 10:08 PM   #7 (permalink)
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Call of Duty 3 Interview

yeah true m8 ,it was just something i read a while ago
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Old 10-09-2006 , 10:56 PM   #8 (permalink)
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But im glad they see sence Kam m8 because it is quite funny on the pc
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Old 11-09-2006 , 12:01 AM   #9 (permalink)
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its alot faster paced after youve played AA for that long
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Old 11-09-2006 , 12:10 AM   #10 (permalink)
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Call of Duty 3 Interview

I have installed COD2 will be playing soon... :)
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Old 11-09-2006 , 01:34 AM   #11 (permalink)
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Call of Duty 3 Interview

Hooah m8 glad to hear it
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Old 11-09-2006 , 06:26 AM   #12 (permalink)
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hoooah have you still got it installed recon?

i will have ti reinstall it :)
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Old 11-09-2006 , 12:00 PM   #13 (permalink)
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Kam never left me desktop m8 i play it on me own from time to time just love the sound of the THOMPSON letting rip
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Old 11-09-2006 , 05:51 PM   #14 (permalink)
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lol yeah ...i like the sound of the smoke nades going off.. and the sound of the bren gun :)
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