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V2.7 Weapons System
The U.S. Army makes continuous advancements in equipment and technology. A few of the more recent advancements have been with shoulder and vehicle mounted systems. America's Army: Overmatch introduces a few of these new systems, providing an additional arsenal of devastating force.
JAVELIN MISSILE SYSTEM Simulation Within The Simulation: These real world devices provide players with greater insight in how todayÃÃâ€*’Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’ƒâ€ÂÂ*ââ‚à ‚¬Ã¢â€žÂ¢ÃƒÆ’Ãâ€*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¢ÃÃâ€*’Ãâ€Â*à ƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ÃƒÆ’ƒâ€šÃ†šÃ‚¢ÃƒÃâ€*’ÂÂà ‚¢ÃƒÆ’¢â€Åà ‚Â¡ÃƒÆ’Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â¬ÃƒÆ’Ã†â€™ÃƒÂ¢Ã¢â€šÂ¬Ã‚Â¦ÃƒÆ ’‚¡ÃÃâ€*’âà¢Ã¢â‚¬Å¡Ã‚¬Ã…¡Ãƒâ€šÃà ¢â‚¬Å¡Ãƒâ€šÃ‚¬ÃƒÆ’Ãâ€*’Ãâ€Â*à ¢â‚¬â„¢ÃƒÆ’‚Ã ¡Ãƒâ€šÃ‚¢ÃƒÆ’Ãâ€*’ ¢ÃƒÆ’¢â€Å ¡Ãƒâ€šÃ‚¬Ãƒâ€¦Ã ‚¾ÃÃâ€*’ââ ‚¬Å¡Ãƒâ€šÃâ €šÃ‚¢s Army Soldiers train to fight. The Javelin Basic Skills Trainer is based on the actual America's Army powered training simulator (BST). Deployed Training Environment: Javelin qualification is the first America's Army training to be set OCONUS and accurately depicts a modern Army Tent City facility. Live Fire Exercise: Upon successfully qualifying on the BST, players are offered a chance to engage automated targets with an actual Javelin. The results are recorded in the player database. Reduced Control Scheme: In order to make the Javelin gameplay consistent within the context of America's Army, adjustments were made to the fidelity of the Javelin HUD, firing modes, and mission performance. Players Can Carry Spare Tubes: Players have the ability to carry additional Javelin tubes in addition to their regular loadout, granting even an unqualified player the means to support the mission and reinforce the need for teamwork. Player Movement: Realism is pursued in all aspects of America's Army game play. When the Javelin is employed players are restricted from unrealistic movement and action. CROWS HMMWV SYSTEM The First CROWS HMMWV in the Videogame Industry: The Overmatch CROWS HMMWV is more authentic, more detailed and more fully featured than any HMMWV seen to-date in contemporary military sims or military-themed action games. Embedded Safety Considerations: To support the requirements of the Safety Center of the Joint Combat Readiness Command. The first game to support risk reduction as part of AmericaÃÃâ€*’Ãâ€Â*â₠¬Ã¢â€žÂ¢ÃƒÆ’ƒâ€ÂÂ*ââ ¡Ã‚¬Ã¢â€žÂ¢ÃƒÆ’Ãâ€*’â €šÃ‚à ƒâ€šÃ‚¢ÃƒÃâ€*’Æ*’ÂÃâ⠂¬Å¡Ãƒâ€šÃ‚¢ÃƒÆ’Ãâ€*’ÂÆšÃ‚¢ÃƒÆ’¢â€Æ¦Ã‚¡Ãƒâ€šÃ‚¬Ãƒâ€¦à ƒÆ’‚¡ÃÃâ€*’âà ƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬Ãƒâ€¦Ã‚Â¡ÃƒÆ’Ã†â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ ’‚¬ÃÃâ€*’Ãâ€Â* ’ÂÃâ₠¬Å¡Ãƒâ€šÃ‚¢ÃƒÆ’Ãâ€*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¾ÃƒÃâ€*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¢s Army training and game play. Driver Qualification Required: Players must complete both of the Driving and Gunnery Training Courses in order to start the HMMWV ignition or the CROWS weapon console. Extensive Character Animations: Characters will enter/exit from doors, hold the steering wheel, grip the CROWS joystick and slump when injured or killed. Complex Damage Model: The CROWS HMMWV can take multiple levels of damage to the tires, engine, weaponry and frame. Players can damage the HMMWV through reckless driving. CROWS can suffer damage to optics, computer, servo and to the .50cal/MK19 weapon itself. Laser Range Finding Critical: Limited ammunition and embedded enemies require effective use of the Laser Range Finding (or Laser Ranging) system to zoom in and place rounds/ordnance with accuracy. SF SNAKE PLAIN Vast Overmatch Experience: Snake Plain is a desert map representing nearly 6 square kilometers. This is a daytime mission set in an arid valley where enemy AI forces are entrenched in up to six different locations and supported by multiple armored vehicles. CROWS HMMWV Debut: Snake Plain marks the debut of the drivable Up-Armored HMMWV and the CROWS weapon system. There will be 3 CROWS available at the beginning of the mission (M2 .50cal and MK 19 40mm grenade versions). Javelin Missile vs. T-62 Tank: Multiple T-62 tanks will be patrolling the map and the only viable weapon against them will be the new Javelin missile system (provided there's a qualified player present). AI Mortar Spotters: Four, two-man mortar spotter teams will be randomly positioned in the hills at the start of each mission. These AI are capable of calling in 60mm mortar attacks on player teams. Highly Variable Game Play: Enemy AI will spawn on a percentage basis, will scale to the number of human players and will employ a variety of random ambushes, random guard locations and will start patrols from random locations. AI is dynamic and nothing is scripted and is therefore very unpredictable. Captured SF Scout Role: Players can opt to select the optional POW player start, which will start them in a locked cell, hidden somewhere in the hills along the map perimeter. |
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