Old 18-09-2006 , 04:53 PM   #1 (permalink)
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V2.7 Known Issues

This thread shows a list of known issues with v2.7.

Hit keys ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œCTRL+FÃÃ*’Ãâ€*â₠¬â„¢ÃƒÆ’â€Â*â↚¬â„¢ÃƒÃ*’à€šÃ‚ ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠀šÃ‚¢ÃƒÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ¡ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¬ÃƒÃ*’Æ*’âââ ‚¬Å¡Ã‚¬Ã…¡Ãà *â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â and a find window will open
Type the # of the issue Example: #8
Choose Find to determine the problem and workaround


#1--Game load times
#2--Tilde or` key
#3--DCDS maps
#4--SAI: ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¹ÃÃ*†™ÃƒÂ¢Ã¢â€šÂ¬Ã‚¦ÃƒÂ ¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚¬Ã…â €œEnemy SpottedÃÃ*’Ãâ€*â₠™Ãƒâ€Â*â↬™ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠚¢ÃÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ƒâ€šÃ‚¡ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¬ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¾ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¢ icon/feature on SAI, displays incorrectly through glass
#5-- HMMWV: Audio: Engine Idle Sound Disappears
#6--Server occasionaly starts multiplayer in RMODE 6 instead of default RMODE 5
#7--Breacher: Door Breacher attaches to player that placed it
#8--Network: Incorrect/erratic ping is displayed
#9--Shoothouse & Javelin Training: Player username scoreboard character related issues
#10--UI (Score): Administrator sometimes fills blank slot in spectatorsÃÃ*’Ãâ€*â⠬™Ãƒâ€Â*ââ⠚¬â„¢ÃƒÃ*’à ¢Ã¢â€šÂ¬Ã…¡Ãƒâ€ŠÃ‚¢ÃÃ*’Ãâ *’Âà ‚¢ÃÃ*’ ‚¢ÃƒÂ¢Ã¢â‚¬ …¡Ã‚¬Ã†¦Ãƒâ€šÃ‚¡ÃƒÃ*’à¢Ã¢â€šÂ¬Ã…¡Ãƒâ€š ¬ÃÃ*’Ãâ *’Âà €šÃ‚¢ÃƒÃ*’Âà ‚¢ÃƒÂ¢Ã¢â‚¬à …¡Ã‚¬Ã†Â¾ÃÃ*’à€šÃ‚ ƒâ€šÃ‚¢ box
#11--Radio Tower&JRTC Farm Raid: Player is unable to land safely upon spawning in single player
#12--Shoothouse: Scoreboard does not appear correctly when player sets texture level to "Lower" or less
#13--Gameplay: "NONCARRYABLE" icon does not show up on HUD when defense stares at carryable objective.
#14--HMMWV: Audio: Engine Start and Idle can be activated twice.
#15--Gameplay: Carryable objective sometimes falls through the map when player is prone while killed
#16--Graphics: While viewing through Javelin sites when round ends, graphics get a little messed up temporarily.
#17--HMMWV: Driver seen without head gear and wearing DCUs
#18--Spectate: Player has multiple weapons in hand when they are being spectated.
#19--Interdiction: Round sometimes ends saying "Mission Complete" when the round has just star
#20--Co-op: While in spectate mode, players are sometimes able to spectate AI
#21--HMMWV: the sound of the CROWS being activated can be heard across map
#22--STATS: hits & kills with CROWS are not reporting in stats
#23--HUMVEE: Dead bodies & blast marks disappear when player exits vehicle.
#24--HUMVEE: Dying in the Humvee via head on collision or direct mortar fire causes no death message to appear as well as the loss of the name of the player theyÃÃ*’Ãâ€*â€⠄¢ÃƒÆ’â€Â*â₠¬Ã¢â€žÂ¢ÃƒÆ’Ã*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢ÃƒÃ*’Ãâ€*à ¢â‚¬â„¢ÃƒÆ’‚Æ¢ÃÃ*’ ¢ÃƒÆ’¢â€Š¡Ãƒâ€šÃ‚¬Ãƒâ€¦Ã ‚¡ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¬ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¾ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¢re spectating.
#25--SF Recon: Opfor killed in towers by RPG trigger a "killed themselves" death message
#26--Crash: Playing back a demorec causes crashes




#1 Game load times:
v2.7 does take some time to load both the game and maps, compared to v2.6. Based on your system specs, it could take a minute or two maybe even longer. Players with only 512mb of RAM will experience longer delays/

#2 Tilde or` key:

Problem: There is a bug in the console.

Workaround: to prevent this bug from occuring is to make a change in your User.ini
Go to Program Files\America's Army\System folder
Open User.ini
Scroll down to Tilde=Console
Change this line to read: Tilde=Type
Close and Save


#3 DCDS maps:

DCDS currently contains 3 maps. (SF Dockside, Insurgent Camp, Steamroller)
The very first time you try to join these maps you will get a message stating you need to download the map. When you choose OK, the download will start automatically. You can check the progress by clicking on the DCDS tab.

Note: If a player receives this message on all maps that he must download the map. You know that he did not delete his prior America's Army folder before Install of v2.7

Note: If a player finds his download is complete, and still receives this message, then the player must first restart the game and test it again. If the message reappears, the player must go into their map folder and delete the map for redownload to be triggered upon joining the map again. (ie:corrupt or incomplete download)


#4 SAI: ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¹ÃÃ*†™ÃƒÂ¢Ã¢â€šÂ¬Ã‚¦ÃƒÂ ¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚¬Ã…â €œEnemy SpottedÃÃ*’Ãâ€*â₠™Ãƒâ€Â*â↬™ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠚¢ÃÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ƒâ€šÃ‚¡ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¬ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¾ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¢ icon/feature on SAI, displays incorrectly through glass.


Problem: When a player attempts to use their ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¹ÃÃ*†™ÃƒÂ¢Ã¢â€šÂ¬Ã‚¦ÃƒÂ ¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚¬Ã…â €œenemy spottedÃÃ*’Ãâ€*â₠™Ãƒâ€Â*â↬™ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠚¢ÃÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ƒâ€šÃ‚¡ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¬ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¾ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¢ feature while pointing at a window with the intention of spotting an enemy downrange the enemy spotted diamond will appear at the location of the window.

Workaround: The enemy spotted feature cannot penetrate through glass. If possible shoot out the glass pane from the window and use your enemy spotted feature again.


#5 HMMWV: Audio: Engine Idle Sound Disappears

Problem: Randomly the idle sound of the HMMWV will drop out. This can occur if the humvee is left idling on the battlefield when no passengers are inside the vehicle.

Workaround: None.


#6 Server occasionaly starts player on multiplayer in RMODE 6 instead of default RMODE 5


Problem: Lighting is overly bright and shadows are missing when server is in RMODE 6.

Workaround: Rconnect to server.


#7 Breacher: Door Breacher attaches to player that placed it


Problem: When a user attempts to attach a door breacher to a door it can sometimes get stuck on the players head. The breacher will detonate, explode and kill the player.

Workaround:
When attaching a door breacher to a breachable object be sure that you position your character straight ahead while attaching the breacher.


#8 Network: Incorrect/erratic ping is displayed

Problem: Randomly a players ping rate displayed on the in game scoreboard will cycle from 0-255 and then back. This is may be caused by lag or by a connection related problem.

Workaround: Reconnect to the game server or check your internet connection for difficulties


#9 Shoothouse & Javelin Training: Player username scoreboard character related issues

Problem: Upon completion of these two training levels during AAR characters from a playerÃÃ*’Ãâ€*†™Ãƒâ€Â*ââ‚ ¬â„¢ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¢ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¡ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¬ÃÃ*’Ãâ€* ¢â‚¬â„¢ÃƒÆ’‚ƚ¢ÃÃ*’ ¢ÃƒÆ’¢â€Å ¡Ãƒâ€šÃ‚¬Ãƒâ€¦à ‚¾ÃÃ*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢s username may be missing from the ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œplayerÃÃ*’Ãâ€*â₠¬â„¢ÃƒÆ’â€Â*â↚¬â„¢ÃƒÃ*’à€šÃ‚ ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠀šÃ‚¢ÃƒÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ¡ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¬ÃƒÃ*’Æ*’âââ ‚¬Å¡Ã‚¬Ã…¡Ãà *â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â section of the scoreboard. A user will only encounter this issue if their username contains the following characters:

_ ( ) { } [ ] = replaced by >

Workaround: None.


#10 UI (Score): Administrator sometimes fills blank slot in spectatorsÃÃ*’Ãâ€*â⠬™Ãƒâ€Â*ââ⠚¬â„¢ÃƒÃ*’à ¢Ã¢â€šÂ¬Ã…¡Ãƒâ€ŠÃ‚¢ÃÃ*’Ãâ *’Âà ‚¢ÃÃ*’ ‚¢ÃƒÂ¢Ã¢â‚¬ …¡Ã‚¬Ã†¦Ãƒâ€šÃ‚¡ÃƒÃ*’à¢Ã¢â€šÂ¬Ã…¡Ãƒâ€š ¬ÃÃ*’Ãâ *’Âà €šÃ‚¢ÃƒÃ*’Âà ‚¢ÃƒÂ¢Ã¢â‚¬à …¡Ã‚¬Ã†Â¾ÃÃ*’à€šÃ‚ ƒâ€šÃ‚¢ box


Problem: Randomly a superadmin will appear in the spectators as a blank entry. This issue may happen when a server becomes full while the superadmin is watching their server.

Workaround: If the superadmin observes that they are being shown as a blank spectator they should disconnect from the game server and reconnect. This may resolve the issue.


#11 Radio Tower&JRTC Farm Raid: Player is unable to land safely upon spawning in single player


Problem: When opening up JRTC Farm or Radio Tower in single player a user may fall to their death after spawning.

Workaround: Before opening JRTC Farm Raid or Radio Tower bind the MPCHEAT GHOST option to a key on your keyboard via user.ini or via the in game console. Once you spawn in radio tower in single player press the appropriate key on your keyboard to prevent yourself from falling to your death.


#12 Shoothouse: Scoreboard does not appear correctly when player sets texture level to "Lower" or less


Problem: When a user sets their in game ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œTextureÃÃ*’Ãâ€*â⠬™Ãƒâ€Â*ââ⠚¬â„¢ÃƒÃ*’à¢Ã¢â€šÂ¬Ã…¡Ãƒâ€š ¢ÃÃ*’Ãâ *’Âà €šÃ‚¢ÃƒÃ*’Âà ‚¢ÃƒÂ¢Ã¢â‚¬à …¡Ã‚¬Ã†Â¡ÃÃ*’à€šÃ‚ ƒâ€šÃ‚¬ÃƒÃ*’Æ*’âââ €šÂ¬Ã…¡Ã *â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ ’‚ option to ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œLowerÃÃ*’Ãâ€*â₠™Ãƒâ€Â*â↬™ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠚¢ÃÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ƒâ€šÃ‚¡ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¬ÃÃ*’Ãâ€* ’âââ⠂¬Å¡Ã‚¬Ã…¡Ãà *â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â, ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œLowÃÃ*’Ãâ€*†„¢ÃƒÆ’â€Â*ââ‚ ¬Ã¢â€žÂ¢ÃƒÆ’Ã*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¢ÃÃ*’Ãâ€* ¢â‚¬â„¢ÃƒÆ’‚ƚ¢ÃÃ*’ ¢ÃƒÆ’¢â€Å ¡Ãƒâ€šÃ‚¬Ãƒâ€¦à ‚¡ÃÃ*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¬ÃƒÃ*’Ãâ€*à ¢â‚¬â„¢ÃƒÆ’¢ââ⠬šÂ¬Ã…¡ÃÃ* ’‚à ¢â‚¬Å¡Ãƒâ€šÃ‚ or ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œLowestÃÃ*’Ãâ€*â₠¬â„¢ÃƒÆ’â€Â*â↚¬â„¢ÃƒÃ*’à€šÃ‚ ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠀šÃ‚¢ÃƒÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ¡ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¬ÃƒÃ*’Æ*’âââ ‚¬Å¡Ã‚¬Ã…¡Ãà *â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â the AAR scoreboard on Shoothouse is illegible.

Workaround: Set your in game ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œTextureÃÃ*’Ãâ€*â⠬™Ãƒâ€Â*ââ⠚¬â„¢ÃƒÃ*’à¢Ã¢â€šÂ¬Ã…¡Ãƒâ€š ¢ÃÃ*’Ãâ *’Âà €šÃ‚¢ÃƒÃ*’Âà ‚¢ÃƒÂ¢Ã¢â‚¬à …¡Ã‚¬Ã†Â¡ÃÃ*’à€šÃ‚ ƒâ€šÃ‚¬ÃƒÃ*’Æ*’âââ €šÂ¬Ã…¡Ã *â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ ’‚ option to ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œNormalÃÃ*’Ãâ€*â₠¬â„¢ÃƒÆ’â€Â*â↚¬â„¢ÃƒÃ*’à€šÃ‚ ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠀šÃ‚¢ÃƒÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ¡ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¬ÃƒÃ*’Æ*’âââ ‚¬Å¡Ã‚¬Ã…¡Ãà *â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â or higher to work around this problem.


#13 Gameplay: "NONCARRYABLE" icon does not show up on HUD when defense stares at carryable objective.


Problem: On maps which employ a carryable objective that play out as Assault vs. Defense. On Defense ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™Ãƒâ€šÃ‚à ¢ÃƒÃ*’Ã‚Â¢à ƒÂ¢Ã¢â€šÂ¬à …Â¡Ãƒâ€šÃ†šÃ‚¬ÃƒÃ*’â↚¬Â¦ÃƒÂ¢Ã¢â₠¬Å¡Ã‚¬Ã…“ A player whose objective is to protect the carryable objective will not see the ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œNONCARRYABLEÃÃ*’Ãâ€*à €™Ãƒâ€Â*Ã¢à ‚¬â„¢ÃƒÃ*’ ƒÂ¢Ã¢â€šÂ¬Ã…¡Ãƒâ₠šÃ‚¢ÃÃ*’à â€*’ ¢ÃÃ*’Ã⠚¢Ã¢ââ‚ ¬Ã…¡Ã‚¬Ãâ₠¬Â¦Ãƒâ€šÃ‚¡ÃƒÃ*’à ƒÂ¢Ã¢â€šÂ¬Ã…¡Ãƒâ€ šÃ‚¬ÃÃ*’à â€*’Ã¢à‚¬Å¡Ã ’Ã*’‚ ƒÆ’‚ icon appear their HUD when they approach the carryable objective.

Workaround: None.


#14 HMMWV: Audio: Engine Start and Idle can be activated twice.


Problem: After driving HMMWV a player can exit vehicle, reenter the driverÃÃ*’Ãâ€*†™Ãƒâ€Â*ââ‚ ¬â„¢ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¢ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¡ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¬ÃÃ*’Ãâ€* ¢â‚¬â„¢ÃƒÆ’‚ƚ¢ÃÃ*’ ¢ÃƒÆ’¢â€Å ¡Ãƒâ€šÃ‚¬Ãƒâ€¦à ‚¾ÃÃ*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢s position and restart the HMMWV engine which was already started previously.

Workaround: None


#15 Gameplay: Carryable objective sometimes falls through the map when player is prone while killed


Problem: When a player is prone and gets killed by the BTR the objective falls through the map.

Workaround: Victory can be obtained by the elimination of all AI characters


#16 Graphics: While viewing through Javelin sites when round ends, graphics get a little messed up temporarily.


Problem: If a player is using Javelin thermal sights when a round is about to expire a player will briefly see the entire world appear in thermal/night vision.

Workaround: Before the round timer expires switch your javelin vision mode to 4X Day or lower the CLU by ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œunzooming your weaponÃÃ*’Ãâ€*†™Ãƒâ€Â*ââ‚ ¬â„¢ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¢ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¡ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¬ÃÃ*’Ãâ€* ¢â‚¬â„¢ÃƒÆ’¢ââ⠬šÂ¬Ã…¡Ãà *’‚à ‚


#17 HMMWV: Driver seen without head gear and wearing DCUs


Problem: Randomly during lag, packet loss or heavy server load characters inside the Humvee may appear dressed in DCU uniforms instead of ACU

Workaround: Exit the Humvee and re-enter and your character may be properly re-dressed in ACUÃÃ*’Ãâ€*â€⠢Ãâ€Â*â₠™ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¢ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¡ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¬ÃÃ*’Ãâ€*â €™Ãƒâ€šÃ‚ ‚¢ÃƒÃ*’¢ â‚ Ã⠀šÃ‚¾ÃƒÃ*’ââ⠀šÂ¬Ã…¡Ãƒâ€šÃ⠚¢s


#18 Spectate: Player has multiple weapons in hand when they are being spectated.


Problem: When observing a player that you are spectating you may observe that the player is holding multiple weapons instead of one of them being properly shouldered.

Workaround: None.


#19 Interdiction: Round sometimes ends saying "Mission Complete" when the round has just star


Problem: Randomly the interdiction map will spawn all players and begin play but will immediately call for ÃÃ*’Ãâ€*â€℠Ãâ€Â*â€à ¢â€žÂ¢ÃƒÆ’Ã*’ââ⠚¬Å¡Ãƒâ€šÃ†šÃ‚¢ÃƒÃ*’Ãâ€*â⠂¬â„¢ÃƒÆ’â€šÃ‚à ¢ÃƒÃ*’¢à ƒÆ’¢â€šà ƒâ€šÃ‚¬Ãƒâ€¦Ã⠚¡ÃÃ*’ââ⠚¬Å¡Ãƒâ€šÃ†Â¬ÃƒÃ*’Ãâ€*â⠬™ÃƒÂ¢Ã¢â€Š¡Ã‚¬Ã‚¦ÃÃ*†™Ãƒâ€šÃ‚¢ÃƒÂ¢Ã¢ ¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ Ã¢â‚¬Â¦ÃƒÂ¢Ã¢â€šÂ¬Ã…â€ œMission CompleteÃÃ*’Ãâ€*â₠¬â„¢ÃƒÆ’â€Â*â↚¬â„¢ÃƒÃ*’à€šÃ‚ ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠀šÃ‚¢ÃƒÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ¡ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¬ÃƒÃ*’Æ*’âââ ‚¬Å¡Ã‚¬Ã…¡Ãà *â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â causing the round to end.

Workaround: None.


#20 Co-op: While in spectate mode, players are sometimes able to spectate AI


Problem: While spectating after dying players may be able to cycle through the locations of the A.I. enemy as if they were in game players.

Workaround: None


#21 HMMWV: the sound of the CROWS being activated can be heard across map


Problem: A player moving through a map may be able to hear the sound of the CROWS being activated even if theyÃÃ*’Ãâ€*â€⠄¢ÃƒÆ’â€Â*â₠¬Ã¢â€žÂ¢ÃƒÆ’Ã*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢ÃƒÃ*’Ãâ€*à ¢â‚¬â„¢ÃƒÆ’‚Æ¢ÃÃ*’ ¢ÃƒÆ’¢â€Š¡Ãƒâ€šÃ‚¬Ãƒâ€¦Ã ‚¡ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¬ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¾ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¢re very far away from the Humvee in which the CROWS is being activated in.

Workaround: None


#22 STATS: hits & kills with CROWS are not reporting in stats


Problem: Players will not receive statistical credit for either attacking or eliminating an AI Enemy

Workaround: None


#23 HUMVEE: Dead bodies & blast marks disappear when player exits vehicle.


Problem: When a player opens door of HUMMWV to get out of vehicle. Dead body object models, bullet decals and blast marks located on ground and or walls may disappear.

Workaround: None


#24 HUMVEE: Dying in the Humvee via head on collision or direct mortar fire causes no death message to appear as well as the loss of the name of the player theyÃÃ*’Ãâ€*â€⠄¢ÃƒÆ’â€Â*â₠¬Ã¢â€žÂ¢ÃƒÆ’Ã*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢ÃƒÃ*’Ãâ€*à ¢â‚¬â„¢ÃƒÆ’‚Æ¢ÃÃ*’ ¢ÃƒÆ’¢â€Š¡Ãƒâ€šÃ‚¬Ãƒâ€¦Ã ‚¡ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¬ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¾ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¢re spectating.


Problem: When a player dies in the Humvee via head on collision or direct mortar fire a player will not see a death message announced. The player will also lose their ability to see the name that they're spectating.

Workaround: None


#25 SF Recon: Opfor killed in towers by RPG trigger a "killed themselves" death message


Problem: When eliminating an opponent while theyÃÃ*’Ãâ€*â€⠄¢ÃƒÆ’â€Â*â₠¬Ã¢â€žÂ¢ÃƒÆ’Ã*’Ã¢à ‚¬Å¡Ãƒâ€šÃ €šÃ‚¢ÃƒÃ*’Ãâ€*à ¢â‚¬â„¢ÃƒÆ’‚Æ¢ÃÃ*’ ¢ÃƒÆ’¢â€Š¡Ãƒâ€šÃ‚¬Ãƒâ€¦Ã ‚¡ÃÃ*’ââ ‚¬Å¡Ãƒâ€šÃ⠀šÃ‚¬ÃƒÃ*’Ãâ€*à €™Ãƒâ€šÃ‚ ¢ÃÃ*’ â ¬Åà €šÃ‚¾ÃƒÃ*’ââ €šÂ¬Ã…¡Ãƒâ€šÃ⠚¢re standing inside a guard tower no death message will be announced to the player who eliminated the opposition.

Workaround: None


#26 Crash: Playing back a demorec causes crashes


Problem: Playing multiple demorecs in succession or playing a demorec from a previous version causes the game to crash.

Workaround: Demorecs are version specific; this means that a demo that was recorded in a previous version must be played back in the version in which it was created. Also if a user attempts to play back multiple demos in succession the game will crash. To alleviate this issue after playing your first demo, restart AmericaÃÃ*’Ãâ€*â₠™Ãƒâ€Â*â↬™ÃÃ*’â €šÃ‚à ƒâ€šÃ‚¢ÃƒÃ*’Æ*’ÂÃ⠚¢ÃÃ*’Ã‚à ¢ÃƒÂ¢Ã¢â‚¬à ¡Ã‚Â¬Ãƒâ€¦ ƒâ€šÃ‚¡ÃƒÃ*’⠢‚¬Å¡Ãƒâ€šà ‚¬ÃÃ*’Ãâ€* ’ÂÃ⠚¢ÃÃ*’ ¢ÃƒÂ¢Ã¢â‚¬Å ¡Ã‚¬Ã…à ƒâ€šÃ‚¾ÃƒÃ*’âà ¢â€šÂ¬Ã…¡Ãƒâ€šÃ ‚¢s Army to play the second one.


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Old 18-09-2006 , 06:40 PM   #2 (permalink)
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V2.7 Known Issues

[size=24px]Thanx Neo [/size]

[size=18px]I think the biggest problem they got is that[/size]

2.7 sux

The AA browser sux

The lagg sux

Bots maps sux

People keep stat padding and its not being tracked lol @ them... that sux

Steamroller is not bad at all but one good thing in the massive 2.7 update now that sux.
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Old 19-09-2006 , 04:00 PM   #3 (permalink)
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V2.7 Known Issues

Nice Link i guess they will sort it out before 2 soon but people who stat pad on the bot maps i laugh at because quite frankly its piss easy to get in and do the OBJS and then get out and start watchin those points roll in
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Old 19-09-2006 , 06:47 PM   #4 (permalink)
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V2.7 Known Issues

WTF do the betas do? that list is longer than Columbian Coke Line, the version is sorta wank, the browser is mondo wank, but Steamroller Rules, to bad the lagg is tremendous on the co ops cuz there a laff
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